General Demo Update 4.0


Rigging and Procedural Sway

So here it is, we have come pretty far through the journey of game development and I can tell you that it is fun, and challenging at bits.  We have been working endlessly at perfecting the game, and literally changing UI and game effects every day. We do have some things to show with the  most recent demo update. Including a new map, revamped, The Wild West, and new animations and models regarding the player. 


Presentation 

https://gyazo.com/6f54e1eea027e68def031abf46a11aa9.mp4

We are currently working on atmospheric events to make the world more alive as you go from dimension to dimension. We plan for events such as thunderstorms,  dust storms, and rain. Also we plan for a day/night cycle as well to immerse the player. 


Progression

Throughout the game and experiencing each arena, the player will increase their kill count and scraps obtained. Through these variables and more planned, we plan on adding an accolades system which is partially already implemented in the game. The player will unlock different player skins, and other abilities as you unlock more throughout the game. You also now have the ability to enable hard mode, which at the moment, only makes the game a lot harder with no rewards(as of yet).

And we are proud to announce the player model!!


I apologize for the lack of the content this update, but I promise the next update will have more content!!




Files

Mortuis Rogue Setup.exe 40 MB
Jun 10, 2020

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